Downloads Are the New Hits
In the 1990s and even into the early 2000s, the time before we could make up or down of the internet, hits were the huckster’s metric of choice. In order to dramatically inflate users and / or visitors, a company would report hits:
“We have 100,000,000 hits a month,”
which was technically interpreted as hits to their servers. This was a great way to make a small number look big: every asset (every picture, icon, css file, etc.) is a hit, allowing a site owner to easily add at least 1 zero to their number of visitors and to look big.
Hits isn’t a valid metric anymore.
In the age of the app wars, a download is the new hit. Downloads as a metric is just as bogus (it’s the ultimate vanity metric).
Why?
There are very few apps you have downloaded once: Whenever you download a bug fix, a product improvement or any update to an app on your phone, it’s counted as one more download. My personal stats: I downloaded 15 apps in the last 3 days. I’ll probably download another 5 tomorrow.
Public stats:
- HBO Go has 6 million downloads
- Flipboard: 3.5 million downloads (an “impressive” 10% of the ipads out there at the time)
So let’s be honest with ourselves: downloads are meaningless. A decent app with 50,000 downloads could register as having 50,000 downloads or 500,000 if it’s updated every two weeks for 5 months. This is an easy metric to scam (2x the number of releases gets you 2x the downloads) - so easy that companies are releasing apps frequently to be able to claim “most downloaded app for X.”
- Installs. This is kind of like unique visitors on a website - meaningful in terms of how many people were initially interested, but it doesn’t actually say anything about how many people use it. Installs is only marginally more useful than downloads.
- Daily / Monthly Uniques. Now this is a meaningful metric for an app that’s useful. If a lot of people come back to an app over and over, it’s providing real value. Bonus: percentage of installs that become monthly uniques. If most installs get used month-in, month-out, it’s an app with lasting power.
- Time on App. This metric is a good rule-of-thumb for time-wasting apps (think Instagram) and games, but less useful for utilities (weather apps, calendars and calculators).

